The game was originally intended to be a bit darker in tone, which is why it
was going to have a Call of Cthulhu-reminiscent "sanity" stat for the player.
Certain books, spells, and entities could reduce sanity, which would affect
room descriptions and possibly kill the player, etc.

In the end, I didn't include that, so everything related to that is commented
out with a // SAN comment.

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The parser code could be a lot cleaner, but I didn't have time to refactor it
properly. For starters, having them have only static methods ended up being a
bad idea in terms of cleanness. Also, using java.util.Scanner was a bad idea
(except for books), but I didn't realize the possibility of a BufferedReader +
StringReader combination in time.

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Other than that, I think the source is fairly clear. Feel free to disagree. :-)
